Star Tempest: Game Design
In my spare time, I am working with a team of two other people to create a top-down shooter called Star Tempest. For this project, I am working as the Director, Lead Designer, and Technical Artist. Star Tempest is in its very early alpha stage, still being built from the ground up as we implement mechanics and work our way to an alpha stage. As the Director and Lead Designer, I currently spend my time making design documents for the mechanics in the game and coding frameworks into the game for our Lead Programmer to complete and improve on. To the right of this post, you can find two game design documents for player ship upgrades and weapon and enemy types.