
Materials and Particle Systems
Tech art is one of my favorite artistic mediums to work in. Using Unreal Engine 4's robust material and particle tools, I have created both realistic and stylized materials, complex material transitions, and visually engaging particles.
The Magician's Arm:
This experiment in materials and particles was a one-man project, using premade textures and models and using my own materials and particles:
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Arm and tattoo textures were made using UE4's material editor
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Particles were created in Cascade
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Fingers were rigged and animated to make the arm feel more alive
 
Software used:
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Unreal Engine 4
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Adobe Photoshop
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Maya
 
Centaurus:
My main role when creating the explorable environment was creating materials, lighting, and particles:
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Material textures were all done in-engine
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Particle FX and lighting were combined to mesh the effects together for a smoother border between the two, making the world seem more organic
 
Software used:
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Unreal Engine 4
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Adobe Photoshop